Networked Media Production - Weekly Blog - UC

Nico Andrade
U3029548
Networked Media Production
Thu Jun 11

Week 15 - Reflective META Post

I nominate my Week 10, 11 and 12 posts for grading.

Web 2.0 has changed the face of the internet for the better.  The advancement in web design elements such as XML has paved the way for more a more user friendly experience when one uses the internet.  The development of ‘Social Media’ such as ‘Flickr’, ‘YouTube’, ‘Myspace’, ‘Facebook’ and ‘Twitter’ has enabled a higher level of communication between people even if seen as still somewhat anti-social and un-necessary by some.  The process of being able to interact, collaborate and socialise with people in completely different parts of the planet is something that would never have seemed possible when first electronic communication was invented.  The ability to comment on someones work on ‘YouTube’ and ‘Flickr’ can spark discussions between individuals who have common interests or arguments about not-so-common interests.

The creation of ‘blogging engines’ such as ‘Tumblr’ allows anyone to create their own page, where they can discuss and comment on any issue they feel to be relevant or important to them.  The creation of such services has dramatically heightened the popularity of ‘social media’ because knowledge of <HTML> code in order to publish your ideas is a thing of the past.  However, by past I only mean 3 to 6 years ago.  Technology in regard to computers, more specifically, the internet is expanding exponentially, it seemed like only yesterday ‘MSN Messenger’ and ‘Myspace’ were the ‘it’ applets, whereas, ‘Facebook’ now controls a large share of the ‘social media’ ‘pie’.

Networked Media is thought provoking and the possibilities are endless when one sees what has been created through the direct result of “Networked Production”.  For example, Facebook allows users to stay in touch with friends not only through hypertext but with videos and pictures uploaded to an individual’s ‘page’.  Although, the issue of privacy arises when supplying personal details to such a public forum, the creators step around this issue by allowing as little or as much detail to be shown to the general public through a vast array of ‘privacy options’.

Our dependance on technology although somewhat scary at times has led to everyday life becoming somewhat simpler with access to banks, social networking and shopping with the click of a mouse.  Libraries are slowly becoming ‘history’ themselves, as online libraries such as ‘Wikipedia’ provide a wealth of information (although sometimes biased or incorrect) to the user with the click of a button.  Services such as these are also collaborative, allowing users to add their own pieces of information to further expand knowledge in a certain subject area.

In regard to ‘traffic’, I am somewhat lacking in followers, however, this does not concern me because I see this blog as a way for ME to learn about the process of “Networked Production” through research and web browsing.  I have written this blog as a way to demonstrate to myself what I have learnt throughout the semester. Posting interesting thoughts and content that I have found has helped me come to a better understanding of the process of “Networked Media” and its role in modern day society.

Thu Jun 4
Thu May 28

Week 14 - Prod Project B

Have figured out how I am going to present my Photo Tour!

I have written about each of my images and finished the ‘theoretical’ side of the project and now I just need to incorporate ‘Google Maps into it.  I am going to make a blog post for each of the images/comments about the images and then link the images to the actual destinations in Sydney and Hong Kong.

For example, I have an image of the hotel i stayed at in Hong Kong, linked to the street map of the hotel in ‘Google Maps’.


View Larger Map

Once I finish all the linking and the rationale, i’ll do some touch ups on the overall presentation and i’ll be home free!

Thu May 21

Week 13 - Prod Project B

Not much to say this week.

Have decided to create a photographic tour of my trip to Hong Kong this year for my Prod Project B.  I have several photos I will be able to use and have found heaps on Flickr that will also help me.  Im unsure on how I’m going to set it out as of yet, however, I have decided to gather my images first, then write about each of them and then do some research and try to find some other photographic tours that could spark some ideas for me.  I am using the following images:

1 - Departures Gate - Sydney Airport

2 - Photo of the wing of a QANTAS jet from the window on the plane, overlooking clouds

3 - Photo of the front of my hotel in Hong Kong

4 - Photo of an shopping centre/trade centre I went to in Hong Kong

5 - Photo of Hong Kong Harbour from the ‘Star Ferry’

6 - Photo of my cousin and I at ‘Ocean Park’

7 - Photo of the Giant Pandas at ‘Ocean Park’

8 - Photo of my cousin at Disneyland

9 - Photo of ‘Shenzhen’ River - the Hong Kong/China border

10 - Photo Island Town of Cheung Chau in Hong Kong

Thu May 14

Week 12 - Data Visualisation

Data - noun 1 facts and statistics used for reference or analysis. 2 the quantities, characters, or symbols on which operations are performed by a computer. (Ask Oxford)

Visualising data is one of the most common methods used to graphically convey a logical argument or point in modern day society.  Most commonly, the idea of graphs, depicting data is seen to prove and back up statements made and also to demonstrate trends in movements in many circumstances, such as shares, stock, employment figures and public opinion.  

As mentioned in the previous entry, Census data is an example of a data visualisation, although a very bland and boring one at that.  Due to the increased usability and content available in ‘Web 2.0’, data visualisations have come a long way.  We are now able to manipulate and search for data in such a way that we can view data that interests and applies to the individual.  Narrowing the search criteria allows the user to find single pieces of data that apply or have meaning to them.   We are now able to interact and learn with the world through many ‘social’ data visualisations such as ‘We Feel Fine’ and ‘Tweet Volume’.

‘We Feel Fine”

http://www.wefeelfine.org/index.html

‘We Feel Fine’ is a data visualisation that searches the web for the phrase ‘i feel……’, it then collects that sentence and uploads it to a website called ‘We Feel Fine’, which matches the overall ‘feeling’ of the sentence to a colour depending on what words correspond to various colours.  For example, ‘i feel fantastic, just try and stop me!’ could be matched to a bright colour such as yellow, to convey the feeling of joy and happiness.  Although set out in a very user friendly applet, the process in which the data is collected and analysed is tedious and complex as seen in the ‘methodology’ section of the website - http://www.wefeelfine.org/methodology.html

“Tweet Volume’

http://www.tweetvolume.com/

‘Tweet Volume’ is another data visualisation that collects data from one source, ‘Twitter’.  The user enters a word in a text box and the applet searches the ‘Twitter’ database for the number of times the ‘word’ appears in users ‘Tweets’.  The information is then collated onto a easy to read bar graph that displays the number of times the ‘word’ was used. For example, I created my own data visualisation and I collated the following results using the following words:

Swine Flu - 143,000

Influenza - 42,600

H1N1 - 27,700

Flu - 7,120,000

Mexican Flu  - 35,500

During my research, I have discovered the many data visualisation on the ‘www’ and the relationshp they have with ‘social media’ such as ‘Twitter’, ‘Facebook’ and ‘Youtube’. The purpose of these data visualisations is to be able to sift through data, based on user input and present a represenation of data that interests the user.  ’Data visualisations’ are now more user friendly and provide a way for people to interact and learn about each other through various mediums that would be otherwise unavailable if ‘Web 2.0’ didn’t exist. 

Thu May 7

Week 11 - Multiplicity

Multiplicity in relation to New Media and today’s society revolves around the concept of many pieces of content being put together to form a coherent structure that can be visually displayed or explained.  Multiplicity can be found everywhere in modern day society, in relation to ‘media’ and furthermore, ‘web 2.0’, multiplicity is the basis for various content available to a web user.  For example, a single pixel, alone it represents one block of colour, seemingly insignificant right?  However, when that pixel combines or ‘multiplies’ it can form any type of image, from a panoramic landscape to an animated character.  The ‘pixel’ is literally. the building block of an image.  The following is an exaggerated example of pixel art.

(Courtesy of ‘Geek Logie’ - http://www.geekologie.com/mt/mt-search.cgi?search=pixel+couch&IncludeBlogs=&IncludeBlogs=1&x=0&y=0 )

Upon further research of ‘mulitplicity’, I have realised that the best way to explain ‘multiplicity’ is to visually show it and make comments about the particular image.  I have found various examples of multiplicity and will now show the differences and similarities and hopefully come to a coherent conclusion of ‘mutliplicity’.

The following is a stop motion video of ‘Human Tetris’.

(Taken from ‘notsonoisy’ - youtube.com)

The following is also a ‘stop motion’ animation entitled ‘Sorry I’m late’.

(Taken from ‘siicockerill’ - youtube.com - a short film by ‘tomas mancovsky’ - http://www.sorry-im-late.com/ )

These videos represent an animation technique known as ‘stop motion’.  An object/s is moved is moved in small intervals whilst a photograph is taken for each individual movement.  The illusion of ‘continuous movement’ is created when the individual frames are played in a continuous sequence.  Therefore, an image, singularly insignificant becomes part of a working sequence when ‘multiplied’ with other images of a similar nature.

“Multiplicity”

(Taken from ‘rocklowend’ - youtube.com)

http://www.youtube.com/watch?v=F58oTqTJ2sY&feature=related

This video also demonstrates ‘multiplicity’ on a graphics level.  By using various video editing techniques, the creator was able to ‘clone’ or ‘multiply’ the same person 4 times and create a video using one person interacting with themselves.  Once again, if only one layer of this video was viewed, it would be incoherent and be seemingly, insignificant.  It is only when all 4 layers are combined, that a coherent story and structure is uncovered.

Finally, with reference to the ‘Francis Galton at the fair story, ‘multiplicity’ can also be reflected in data.  Upon learning and researching ‘multiplicity’ to a further extent, I have found it’s presence in many data forms.  For example, many websites run daily ‘web polls’ to obtain public opinion about many issues, some serious such as ‘job security’ and others as frivoulous as to whether someone ‘scrunches or folds their toilet paper’.  To a greater degree, a census in Australia is conducted every 5 years to determine the population of Australia and other statistics such as religion, occupations and marital status etc.  Once again, a single piece of information (which in this case is a person), is insignificant as a single piece of data, however, when combined with the remaining pieces of data (remaining people), information, trends and statistics can be determined such as 10.5% of employed Australians being ‘Labourers’ as of the 2006 Census. (Source - Census - ABSDATA)

http://www.censusdata.abs.gov.au/ABSNavigation/prenav/ProductSelect?newproducttype=QuickStats&btnSelectProduct=View+QuickStats+%3E&collection=Census&period=2006&areacode=8&geography=&method=&productlabel=&producttype=&topic=&navmapdisplayed=true&javascript=true&breadcrumb=LP&topholder=0&leftholder=0&currentaction=201&action=401&textversion=false

These examples demonstrate ‘multiplicity’ in various mediums and each show how a single piece of data can be ‘multiplied’ or combined with others to create a coherent visualisation or set of statistics relating to any number of issues.

Thu Apr 30

Week 10 - Web 2.0

The ‘introduction’ of ‘Web 2.0’ into everyday “web-life” has certainly changed the face of the internet in many ways with particular regard to features such as usability, content and context.  Coming from humble beginnings the ‘www’ has transformed itself into a self serving device, so much so, that the question we must ask us ourselves is, ‘Who’s in charge, Us or the machine?’

We rely on the ‘www’ in so many aspects of everyday life, shopping, banking, emails, socialising, networking and business, to name a few.  If the internet was to vanish tomorrow, could we survive?

How often do you catch a bus or walk down the street and see someone wearing headphones listening to music or with their eye’s transfixed on a mobile phone? These two situations may seem irrelevant to ‘Web 2.0’ however, when analysed, a connection can be made.  

For example, the person is most probably listening to music on an mp3 player, but where and how did they get the music?  A computer obviously, most probably from a CD or iTunes!  iTunes, the world’s most popular LEGAL music shop, the brother of the iPod the world most popular mp3 player.  

In regard to music, ‘Web 2.0’ has completely changed the playing field.  With programs such as iTunes and P2P software, going to the local CD store is a thing of the past. Why buy a CD when you can download it to computer and transfer it straight to your mp3 player?  Now i’m certainly not condoning using P2P software as a viable way to obtain music, however, it is a well known fact that using software such as iTunes or a P2P client is an easier and popular alternative to obtain your favourite track or album.

If we go back to the second situation I mentioned, ‘the person using their mobile phone’.  The mobile phone has become one of the most advanced pieces of technology on the planet.  Starting as an object that could double as a house brick, the mobile phone has cemented itself as one of society’s necessities.  

The past 7 years has seen exponential advances in the technology in mobile phones.  I remember in 2002, mobile phones with coloured screens were introduced.  Fast forward 7 years and we are presented with a device that can play music, hold enormous amounts of data, take good quality photographs, send and receive emails and the list goes on.  

In relation to ‘Web 2.0’ features, mobile phones now have specific programs to access certain ‘Web 2.0’ applications such as ‘Twitter’, ‘YouTube’ and ‘Facebook’.  The introduction of these applications has furthered our dependence on technology because through ONE device we are able to be conduct a fair amount of our daily business, not to mention the fact that we’re able to be contacted in more than ONE way through a device.

A video made by Assistant Professor of Cultural Anthropology at Kansas State University re-iterates the idea of ‘the machine vs us’.  He makes reference to Kevin Kelly’s articles “We are the web” by highlighting pieces of content to sustain his argument and make his point.  Furthermore, I also believe he does this to show a physical representation of 2 of the significant characteristics of ‘Web 2.0 - ‘remixing and mashing up’.

“when we post then tag pictures….we are teaching the machine…each time we forge a link….we teach it an idea…think of the 100 of billions times per day humans click on a webpage….teaching the machine…the machine is us.”

‘Web 2.0 … The Machine is Us/ing Us’

(Taken from ‘mwesch’ - YouTube - ‘Web 2.0 … The Machine is Us/ing Us’)

http://www.youtube.com/watch?v=6gmP4nk0EOE

http://www.youtube.com/watch?v=6gmP4nk0EOE

Thu Apr 9

Week 7 Lab Production Project A (Cont…again)

Finally!  My Production Project is finished, I have finalised the layout and collated all my information into 7 blog posts and an extra blog post for my rationale.  

The final layout is as follows:

WWE - What, Where and the Finer Details

A WWE Match - The Basics

WWE Superstars - Roles

WWE Superstars - Brief Bio

Championships

WWE Fan Photography

WWE Current Affairs and Forums

Rationale

On instruction from Nathan, I found more ‘outside references and commentary’ because he noticed that my drafts consisted of a lot of information directly from me and not from other websites which is one of the main aims of the assignment.

So along with the David Seto Photo Exhibition, I found 3 additonal websites that provide opinoins and commentary about WWE matches, superstars and general news.

http://www.rajah.com/base/

http://www.jrsbarbq.com/blog/

http://www.blogger.com/profile/00530778438664705988

These 3 websites were very useful as they dramatically increased the amount of outside content in my exhibition.  I managed to find 1-2 posts/commentaries on each site to add to my exhibition.  I posted a short summary and analysis of each item to further the detail and content of my exhibition.

Thu Apr 2

Week 6 Lab Production Project A (Continued)

OK so my project is well underway and i’m slowly getting everything put toegther.  The images are slowly but surely being tagged, described, linked and attributed.  The gernal overview of my Exhibition is as follows:

WWE

Overview and Brief Intro of the company - who they are, what they do and where they do it.

Breif Bio of some WWE Superstars  ( I had planned to create a dreamweaver type web photo gallery in order to arrange the photo’s in a certain way, however, in order to do this

Links and analysis of outside images and quotes from other WWE supporter sources.  I’ve found some images from a guy who is an avid supporter and phtographer of WWE.  HIs name is David Seto and he takes fantastic action shots at Live WWE Events throughout America.  I have included the links to his originals in my exhibition.

I am going to try and find some commentary about wrestlers or famous matches from the general public on fan forums or from official WWE sources so i can get another persons perspective for me to possibly analyse.

That’s it so far….on the home stretch now!!

Fri Mar 27

Week 5 Lab - Assignment 1 Production Project A

Week 5’s lab consisted of us starting and working on our first assignment.  I started with option 1, however, i found it a bit too theoretical and found that doing something more practical and “artsy” was more of an interst to me.  So i have chosen to go with option 2 - online exhibition.  My theme is going to be “wrestling” mainly WWE because it is of great interest to me.

During the lab i focussed mainly on option 1 and figuring out how i would go about researching and presenting such a project.  I planned to use the auction website “Ebay” as my example and “Craigslist” or “Oztion” as my comparison.  I felt i needed to use another Auction website due to the fact that many of “Ebay’s” sales are made via auction even though a “buy it now” option is availabe.  And by comparing it to a different website such as “Amazon i wouldn’t be able to make a just comparison and critical analysis of Ebay due to the differences in sales options.

I also researched some information flows and began to create a basic flow chart of “ebay’s” information flow and user accesibility.  This is as far as i got as i decided to change to option 2 - reasons why are stated above.